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	<title>Comments for Quest3D|Log</title>
	<atom:link href="http://questlog.rgb255.nl/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://questlog.rgb255.nl</link>
	<description>A Quest3D Weblog</description>
	<pubDate>Thu, 09 Sep 2010 05:21:06 +0000</pubDate>
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		<title>Comment on Did you know? (5) by Jean-Paul</title>
		<link>http://questlog.rgb255.nl/2008/08/29/did-you-know-5/comment-page-1/#comment-14928</link>
		<dc:creator>Jean-Paul</dc:creator>
		<pubDate>Thu, 15 Jan 2009 10:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rgb255.nl/questlog/?p=234#comment-14928</guid>
		<description>Thanks, good tip!</description>
		<content:encoded><![CDATA[<p>Thanks, good tip!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Did you know? (5) by Marty</title>
		<link>http://questlog.rgb255.nl/2008/08/29/did-you-know-5/comment-page-1/#comment-14926</link>
		<dc:creator>Marty</dc:creator>
		<pubDate>Thu, 15 Jan 2009 09:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rgb255.nl/questlog/?p=234#comment-14926</guid>
		<description>Usefull keyboard shortcut.
What I do, however, is to add a small abbreviation at the start of the channel name that indicated the channeltype... this way you can see and items name and type at the same time.
These are the codes I use:

obj - DX8 3D object
coll obj - Collision object 
va - Value 
sva - Set value 
env - Envelope 
eva - Expression value 
vaop - Value operator 
nva - Network value 
ve - Vector 
ma - Matrix 
nma - Network matrix 
ntxt - Network text 
txt - Text 
tex - Texture 
surf - Surface 
cc - Channel caller 
cogc - Call on getchild 
cs aa bb - Channelswitch, where aa is the abbreviation of the channelswitch type (like ma, or obj), and bb is a name 
pe - Particle emmiter 
ot - OneTime 
tr - Trigger 
tr-vc - Trigger (on value change) 
fsm - FiniteStateMachine 
ui 'A' - DX8 UserInput, where A is the defined key 

etc.</description>
		<content:encoded><![CDATA[<p>Usefull keyboard shortcut.<br />
What I do, however, is to add a small abbreviation at the start of the channel name that indicated the channeltype&#8230; this way you can see and items name and type at the same time.<br />
These are the codes I use:</p>
<p>obj - DX8 3D object<br />
coll obj - Collision object<br />
va - Value<br />
sva - Set value<br />
env - Envelope<br />
eva - Expression value<br />
vaop - Value operator<br />
nva - Network value<br />
ve - Vector<br />
ma - Matrix<br />
nma - Network matrix<br />
ntxt - Network text<br />
txt - Text<br />
tex - Texture<br />
surf - Surface<br />
cc - Channel caller<br />
cogc - Call on getchild<br />
cs aa bb - Channelswitch, where aa is the abbreviation of the channelswitch type (like ma, or obj), and bb is a name<br />
pe - Particle emmiter<br />
ot - OneTime<br />
tr - Trigger<br />
tr-vc - Trigger (on value change)<br />
fsm - FiniteStateMachine<br />
ui &#8216;A&#8217; - DX8 UserInput, where A is the defined key </p>
<p>etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Readup: some words for the weekend by Bookmarks about Maps</title>
		<link>http://questlog.rgb255.nl/2008/08/22/readup-some-words-for-the-weekend-11/comment-page-1/#comment-12839</link>
		<dc:creator>Bookmarks about Maps</dc:creator>
		<pubDate>Thu, 30 Oct 2008 09:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rgb255.nl/questlog/?p=219#comment-12839</guid>
		<description>[...] - bookmarked by 1 members originally found by littletonlibrary on 2008-10-12  Readup: some words for the weekend  http://www.rgb255.nl/questlog/2008/08/22/readup-some-words-for-the-weekend-11/ - bookmarked by 1 [...]</description>
		<content:encoded><![CDATA[<p>[...] - bookmarked by 1 members originally found by littletonlibrary on 2008-10-12  Readup: some words for the weekend  <a href="http://www.rgb255.nl/questlog/2008/08/22/readup-some-words-for-the-weekend-11/" rel="nofollow">http://www.rgb255.nl/questlog/2008/08/22/readup-some-words-for-the-weekend-11/</a> - bookmarked by 1 [...]</p>
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	</item>
	<item>
		<title>Comment on Roundup: Games created with Quest3D by Guido</title>
		<link>http://questlog.rgb255.nl/2008/08/29/roundup-games-created-with-quest3d/comment-page-1/#comment-11789</link>
		<dc:creator>Guido</dc:creator>
		<pubDate>Wed, 24 Sep 2008 14:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rgb255.nl/questlog/?p=230#comment-11789</guid>
		<description>you forgot Virtual Hottie! :)</description>
		<content:encoded><![CDATA[<p>you forgot Virtual Hottie! <img src='http://questlog.rgb255.nl/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Did you know? (5) by kino</title>
		<link>http://questlog.rgb255.nl/2008/08/29/did-you-know-5/comment-page-1/#comment-11569</link>
		<dc:creator>kino</dc:creator>
		<pubDate>Wed, 10 Sep 2008 06:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rgb255.nl/questlog/?p=234#comment-11569</guid>
		<description>These kind of things should be in the manual! *ANGRY*</description>
		<content:encoded><![CDATA[<p>These kind of things should be in the manual! *ANGRY*</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Did you know? (5) by Shin</title>
		<link>http://questlog.rgb255.nl/2008/08/29/did-you-know-5/comment-page-1/#comment-11290</link>
		<dc:creator>Shin</dc:creator>
		<pubDate>Fri, 29 Aug 2008 08:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rgb255.nl/questlog/?p=234#comment-11290</guid>
		<description>Heeeeeeeeey!
I haven't known this tips!!!
Thanks indeed!!</description>
		<content:encoded><![CDATA[<p>Heeeeeeeeey!<br />
I haven&#8217;t known this tips!!!<br />
Thanks indeed!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Quest3D Awards 2008 winners by Martijn</title>
		<link>http://questlog.rgb255.nl/2008/08/14/quest3d-awards-2008-winners/comment-page-1/#comment-11018</link>
		<dc:creator>Martijn</dc:creator>
		<pubDate>Mon, 18 Aug 2008 13:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rgb255.nl/questlog/?p=213#comment-11018</guid>
		<description>Saw the winner at the Quest3D conference last year, looks great and the interface works nicely too :). Congrats on the win!</description>
		<content:encoded><![CDATA[<p>Saw the winner at the Quest3D conference last year, looks great and the interface works nicely too :). Congrats on the win!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Quest3D competition roundup by yorick van vliet</title>
		<link>http://questlog.rgb255.nl/2008/08/06/quest3d-competition-roundup/comment-page-1/#comment-10878</link>
		<dc:creator>yorick van vliet</dc:creator>
		<pubDate>Tue, 12 Aug 2008 19:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rgb255.nl/questlog/?p=173#comment-10878</guid>
		<description>Great entries. Thanks for the plug.</description>
		<content:encoded><![CDATA[<p>Great entries. Thanks for the plug.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Did you know? (3) by Dylan</title>
		<link>http://questlog.rgb255.nl/2008/08/07/did-you-know-3/comment-page-1/#comment-10797</link>
		<dc:creator>Dylan</dc:creator>
		<pubDate>Thu, 07 Aug 2008 16:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rgb255.nl/questlog/?p=188#comment-10797</guid>
		<description>Thanks! I didn't know about that one.</description>
		<content:encoded><![CDATA[<p>Thanks! I didn&#8217;t know about that one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Quest3D Knowledge base by GromitJK</title>
		<link>http://questlog.rgb255.nl/2008/07/25/quest3d-knowledge-base/comment-page-1/#comment-10726</link>
		<dc:creator>GromitJK</dc:creator>
		<pubDate>Mon, 04 Aug 2008 15:28:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rgb255.nl/questlog/?p=154#comment-10726</guid>
		<description>The integration of the knowledgebase into the official Quest3D ressources got one step further - so there is a new URL for the knowledgebase:

http://knowledgebase.quest3d.com

We are currently working on the integration of the userprofile so that users can enter the knowledgebase with their old username and password (used in the forum).

Thank´s to all users, who have already uploaded some content to the knowledgebase - it´s growing nearly every day! ;-)</description>
		<content:encoded><![CDATA[<p>The integration of the knowledgebase into the official Quest3D ressources got one step further - so there is a new URL for the knowledgebase:</p>
<p><a href="http://knowledgebase.quest3d.com" rel="nofollow">http://knowledgebase.quest3d.com</a></p>
<p>We are currently working on the integration of the userprofile so that users can enter the knowledgebase with their old username and password (used in the forum).</p>
<p>Thank´s to all users, who have already uploaded some content to the knowledgebase - it´s growing nearly every day! <img src='http://questlog.rgb255.nl/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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