Readup: some words for the weekend

October 20, 2006 | Add a comment »

First off, some videos of various Quest3D project we found on YouTube. No need to download the big DVD from the Quest3D website… but, unfortunately, these aren’t as detailed. These were uploaded by our East-European colleges at http://quest3d.pl/ .
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Tools

ShowCase - Since Microsoft released Internet Explorer 7, I envied their tab-view thingy, where you can see the content of all tabs at once. This is the add-on for Firefox, compatible with 2.0.

PatchMaker - A tool to create patches for your Quest3D projects as well.

Resources

The Game Programming Wiki! A wiki full of tutorials and articles about programming (basics).

Articles

Nintendo, AILive Team For Wii Remote AI Tool, the technique behind the nintendo Wii controller.

Completely Eliminate Texture Seams with 3dsMax

Sh*p happens

October 19, 2006 | 2 comments »

Quest3D|log goes multimedia (remember that ninties buzz-word?), and we start off with an embarrassing video of a water taxi magically making a huge container ship crash.
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Enjoy, and listen to the cute giggles near the end.

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The competition for the 2007 version looks like it’s catching up.

Ship Simulator 2006 patch 1.6

October 13, 2006 | Add a comment »

Another patch for Ship Simulator 2006.

Here’s a blurb from the changelog:

NEW FEATURES
- New upload scores system
- Ship physics adjusted:

    - Going backwards now works properly
    - More realistic ship behaviour
    - Tweaking of parameters

- Inland containership has two engines, this has been changed accordingly
- Free additional skin for the Custom P6

BUG FIXES
- Longitude in New York
- True wind direction fix
- Fixed issue with the horn when switching to a waypoint
- Resolved a bug that made the game crash upon exit
- INSERT numpad key added for creating paths in edit mode

Speaking of patches: someone should think of a proper way of patches .CGR’s. Currently with the Ship Sim we just replace CGRs and channels, so patches can become fairly big quickly. We even have discussion about what to include, just because of the file size… usually we still include everything, we don’t want to skimp on features. But it is a shame nonetheless.
Anyway, if anyone reading this has a good idea about how to patch .CGRs, or knows a program that just does bit/byte differences. Let us know.

Ship Simulator @ Wereld Haven Dagen

September 13, 2006 | Add a comment »

The perfect event for the Ship Simulator was of course the Wereld Haven Dagen (World Harbour Days) in Rotterdam 2 weeks ago.

We have the pictures! Loads of people in the booth during those days. Young, old, parents, grandparents. They all sailed away easily and had a good time. Especially when crashing into something :).

Hopefully we will back next year. With an even better version of Ship Simulator.

There also is a new patch available, bringing the harbour-ship-game up to version 1.4.

Quest3D Conference getting closer

August 31, 2006 | 2 comments »

As the Quest3D Conference in Wiesbaden is getting closer, the schedule is now known! Be sure to visit the speaker of your interest, and make sure you ask J.P Franssen some real annoying questions about the text-channels, he’ll love that.

Or ask Ferry about why unicode still isn’t functioning properly. Or anything else for that matter :-P.

Anyhow, the schedule can be found here. *UPDATED* The schedule has changed! Thanks Cristopher!

Ship Simulator 2006 New York patch 1.3

August 24, 2006 | Add a comment »

Ship Simulator 2006 New York patch 1.3 released. Yay!

Get it here.

To see more screenshots, check this flickr account.

ShipSim Control Unit

August 18, 2006 | Add a comment »

It’s crazy, it’s large, it’s in control!

The Wilco Publishing ShipControl Unit

For the REAL ShipSim enthousiast.

Quest3D Conference

August 16, 2006 | Add a comment »

The first Quest3D conference is going to be in Germany. In Wiesbaden to be exact.Hopefully a lot of valuable/fun/inspiring information will be exchanged.
All the information can be found at:

http://www.quest3d-conference.de/

Be sure to listen to all the speakers there;

Speaker: Remko Jacobs, Ferry Marcellis and Arthur Roodenburg of ACT3 / Alexander Kulagin / Dylan Nagel, Derk de Geus of Paladin Studios / Jean-Paul Fransen, Pjotr van Schothorst of VStep / Simon Sadler of October Tide / weltenbauer. / Alex Horst of yello! / Michael Kobald of pixvertex / Michl Dacher of Dacher Design and many more…

As you can see, the guy running this very blog is a speaker there!

Ship Simulator 2006 New York trailer

August 9, 2006 | Add a comment »

A trailer for the upcoming New York harbour was put up on the Ship Simulator 2006 website today.

Have a look at what’s coming here.The patch/extension is planned to be released on August 21st.

Shipsim2006 Demo

July 13, 2006 | Add a comment »

ShipSim2006 Banner

From the site: “Ship Simulator 2006 is a revolutionary new ship simulation game, whereby you get the ability to steer various ships in different environments. Both the graphical quality of the ships and their dynamic behavior are completely realistic, so the game is not only fun, but you learn something about ship maneuvering along the way.”

Download the ShipSim2006 Demo or buy the full game here: www.shipsim2006.com