Readup: some words for the weekend
August 22, 2008 | 1 comment »Finally! Another readup for the weekend, days are getting shorter (at least in my timezone they are) and rain is a daily feature. So what else is there to do in the weekend than to read some articles to kill the time and prepare some smart remarks for coming Monday. So here we go:
Roadkill UV Tool
Get your maps together using this easy to use (and free!) tool. Can’t go wrong with such a name!
GamedeveloperTools
The site gamedevelopertools has a comprehesive list of game dev tools, like engines, libraries, books and other related materials.
AI Gamedev wiki
The site aigamedev has opened up a wiki containing a growing amount of resources regarding the topic of Artificial Intelligence in games. Visit the wiki here: http://wiki.aigamedev.com/
As one of the co-authors of the blog Game/AI Paul Tozour writes a nice article on how to actually “Fix Pathfinding Once and For All”. He shows using video examples and examples different ways to implement pathfinding, and points out the good and the bad. Read it here: http://www.ai-blog.net/archives/000152.html
PatternTap
If you’re out of fresh GUI ideas then you should check out this site http://patterntap.com/ although the site is primarily aimed towards webdevelopment, I’m sure you can get some nice ideas from it.
Sourcemaking
Have you already been enjoying the new OO functionality in Quest3D and want to make sure your code will be readable and logical you should be familiar with software design patterns. You can brush up on your pattern knowledge here: http://sourcemaking.com/. (By the way, it’s not only a good resource but also a pretty looking site.)
Textures
And finally some texture resources, you can’t have enough texture resources I’d say:










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