Quest3D 4.1.2
June 26, 2008 | Add a comment »Quest3D 4.0 has got an update, the current version is now 4.1.2.

New in 4.1.2:
The weather system has been improved and made available in the Power Edition(Previously it was only available in the VR edition) and provides an out-of-the-box weather and skies solution. You can configure weather using an easy interface and you can use the OO (Object oriented) system to control its parameters. The system supports configurable day, night, sky color, latitude/longtitude locations, time zones, wind, rain/snow, different cloud types, thunder/lightning.
The nature painting functionality in Quest3D has been optimized. It now is completely hardware accelerated. The new nature painting system comes with 8 different trees complete with shaders and moving leaves. Various plants and grasses are also available.
A new technique called ‘variant shadow mapping’ brings fantastic real-time shadows in Quest3D. Shadow mapping is a flexible, fast robust method to create convincing shadows. The benefit of shadow maps is that it does not require any special geometry topology, it can do soft shadows, self shadows and the performance is configurable by changing resolution. Quest3D was expanded with customizable render buffer formats to make this technique possible.
Quest3D 4.1 introduces the new Firefox plug-in so Quest3D projects can now publish websites for Internet Explorer and Firefox. 4.1.2 supports new motion tracking hardware (TrackIR, Animazoo and revised support for 5DT Data Gloves) and XML DOM and SAX parsers.
The files system has been reworked so published files are now much smaller (~25%) and channel groups are now saved as a single CGR file, dropping the IGR file that was saved by previous versions.




In case you’ve missed the big news, Quest3D 3.6 is out now. Including the SDK and the latest exporter for 3DMax.
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