Another Custom Channel
April 5, 2007 | Add a comment »Dylan Fitterer provided the community once again with a very handy channel, or actually two very handy channels. These channels can provide the Quest programmer with the following info/events:
onWindowMove
onWindowResize
onWindowMinimize
onWindowMaximize
onWindowLoseFocus
onWindowGainFocus
Your app can use these events to do things like pause gameplay when focus is lost or go fullscreen on maximize. Each child is a ChannelCaller and it would be best to check for NotInEditor before doing anything on these events.
Read the quest-forum post here: quest3d.nl/community
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