April 5, 2007 | Add a comment »
Dylan Fitterer provided the community once again with a very handy channel, or actually two very handy channels. These channels can provide the Quest programmer with the following info/events:
onWindowMove
onWindowResize
onWindowMinimize
onWindowMaximize
onWindowLoseFocus
onWindowGainFocus
Your app can use these events to do things like pause gameplay when focus is lost or go fullscreen on maximize. Each child is a ChannelCaller and it would be best to check for NotInEditor before doing anything on these events.
Read the quest-forum post here: quest3d.nl/community
Read more: Channeling, Custom Channels
February 12, 2007 | Add a comment »
Another fine production from the hands of Dylan Fitterer, the Custom Geometry Channel, a welcome addition to Quest3D. Now you can create any mesh in realtime! This channel works with Quest 3.6.3
“You can use it to make anything. And THAT, of course, means it’s a little complicated to use”, Dylan Fitterer
Read more: Channeling, Custom Channels, News, Powered By Quest3D
July 11, 2006 | Add a comment »
Quest3D has it’s own way of creating timers, however sometimes you just want to create your own. Here I’ll describe a quick way of creating a timer using ExpressionValue channels.
[download source]
Read the rest of this entry »
Read more: Channeling, News, Snippets, Tutorials