Did you know? (5)

August 29, 2008 | 4 comments »

When you are scanning the ChannelGraph for a specific channeltype there is a handy shortcut to toggle between showing channel names (CTRL+End) and channel types (CTRL+Home). This is extremely useful if for instance you want to see if a value type channel is actually a value or an envelope.

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Roundup: Games created with Quest3D

August 29, 2008 | 1 comment »

Inspired by a comment from Peter Hou from cadesignform in a post on the Quest3D forum, a list of games created with Quest3D. If your game isn’t listed feel free to add yours in the comments.

Readup: some words for the weekend

August 22, 2008 | 1 comment »

Finally! Another readup for the weekend, days are getting shorter (at least in my timezone they are) and rain is a daily feature. So what else is there to do in the weekend than to read some articles to kill the time and prepare some smart remarks for coming Monday. So here we go:

Roadkill UV Tool

Get your maps together using this easy to use (and free!) tool. Can’t go wrong with such a name!

GamedeveloperTools

The site gamedevelopertools has a comprehesive list of game dev tools, like engines, libraries, books and other related materials.

AI Gamedev wiki

The site aigamedev has opened up a wiki containing a growing amount of resources regarding the topic of Artificial Intelligence in games. Visit the wiki here: http://wiki.aigamedev.com/

As one of the co-authors of the blog Game/AI Paul Tozour writes a nice article on how to actually “Fix Pathfinding Once and For All”. He shows using video examples and examples different ways to implement pathfinding, and points out the good and the bad. Read it here: http://www.ai-blog.net/archives/000152.html

PatternTap

If you’re out of fresh GUI ideas then you should check out this site http://patterntap.com/ although the site is primarily aimed towards webdevelopment, I’m sure you can get some nice ideas from it.

Sourcemaking

Have you already been enjoying the new OO functionality in Quest3D and want to make sure your code will be readable and logical you should be familiar with software design patterns. You can brush up on your pattern knowledge here: http://sourcemaking.com/. (By the way, it’s not only a good resource but also a pretty looking site.)

Textures

And finally some texture resources, you can’t have enough texture resources I’d say:

Quest3D Awards 2008 winners

August 14, 2008 | 1 comment »

The winners of this year’ Quest3D awards are announced. Just as every year, the Quest3D community is proving that Quest3D is a tool which can deliver stunning visuals and/or useful and mature applications. Below the list of the winners (more info here).

Congratulations to all of you!

Winners

First place: “The Monastery of Dordrecht” by Paladin Studios

The polished look and feel, the excellent use of lighting and surprisingly simple user interface made the jury decide to make this presentation this year’s best entry.

Second place: “Office Designer 1.6″ by 3D-Scapes

The application is very compact and contains a wide set of user friendly features that turn designing offices into childsplay. Grid snap, saving, loading and camera control all work very well. Because of the good execution of this project and usefulness the jury decided to give this entry the second place. Without a doubt this application shows how 3D tools can make difficult tasks easy and we have nou doubt the idea behind this application can be applied in thousands of other areas.

Third place: “The Plunge” by Ali Rahimi

All together this results in a unique cinamatic graphical style. Because of the technical effort and vision and the unique visuals the jury decided to hand out the third place to this entry.

Honorable mentions

“Moebius house design” by 3D Capacity

There is a nice start up screen for selecting resolutions, the loading screen is unique and  some of the shaders hit the exact sweet spot of realism. The user can watch the presentation through a pre recorded camera or  navigate freely through the environment.

“Avalon” by Yorick van Vliet and Lukas Hoenderdos

Avalon is a environment creation tool that allows the user to paint land an vegitation. Using simple tools the user can modify the topology and texture of the landscape. With other tools the user can add trees or other types of vegitation. Why wait for a lanscape painter inside Quest3D if you can build it yourself seems to be the motto.

Did you know? (4)

August 13, 2008 | Add a comment »

When you have a function wheter it is a ‘classic’ style public caller or a ‘oo’ style function and you want to check if the user provided certain parameters while calling this function, you can use the isChannelLoaded channel to check if the parameter has been provided by the user.

Example situation: say you have a function to create a new class instance of a car, and the parameters you need to provide are color, wheels, manual/automatic, etc.. The idea is if a user calls the function and for instance doesn’t provide a parameter for the amount of wheels, then inside this function you can assign a default value or trigger some warning message.

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Did you know? (3)

August 7, 2008 | 1 comment »

Did you know you can show debug information on screen, like the framerate and texture memory, in the editor and/or viewer by setting a variable in the registry?

Before you start though, editing the registry is done on your own risk!

Here’s how: Open the registry editor (start->run->’regedit’) then browse to HKEY_LOCAL_MACHINE\SOFTWARE\Act-3D\ and then select the Quest3D editor or viewer and version of which you want to enable the debug output.

Once you are for instance in HKEY_LOCAL_MACHINE\SOFTWARE\Act-3D\Quest3D\4.00.000 add a new string value and name it Show_Debug then double click this new value and set the value to be true or false depending if you want to enable or disable the debug info.

Using the channel DebugOutput you can add your own debug values and text to the debuginfo.

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Quest3D competition roundup

August 6, 2008 | 1 comment »

Now that the competition is closed I’d thought a roundup of some of the entries is in place. Below are actually just the demos and products from the Quest3D forum, however (and believe me) there are more entries with equal visual quality on the Quest3d ftp server.

If you also want to showcase your work here, just post it on the Quest3D forum (I’ll pick it up from there) or let me know through the comments. And in case I missed one on the forum please leave a comment with the details.

The Plunge by Ali Rahimi Shahmirzadi

Techdemo showing various rendering/shading techniques.

The Plunge

The Enclosure by Ali Rahimi Shahmirzadi

Techdemo showing various rendering/shading techniques.

The Moebius House by 3D capacity

The subject of the demo is the Moebius House designed by UNStudio and located in Huizen (Holland). It among others features projective water, steep parallax mapping, realistic moving tree models and radial bloom post processing.

YouTube Preview Image

Dinozaury z Krasiejowa by J&L Consulting

An application where you can watch a movie about dinosaurs inside a virtual exhibition room, where you can also get info on the various dinos from the movie.

{image removed from server}

Avalon by Lukas and Yorick

“It is a tool which let you create your own island.”

http://www.vimeo.com/1458548

Casa de Alvarado-Bracamonte by Isaac Marco Rodriguez