Another Custom Channel

April 5, 2007 | Add a comment »

Dylan Fitterer provided the community once again with a very handy channel, or actually two very handy channels. These channels can provide the Quest programmer with the following info/events:

onWindowMove
onWindowResize
onWindowMinimize
onWindowMaximize
onWindowLoseFocus
onWindowGainFocus

Your app can use these events to do things like pause gameplay when focus is lost or go fullscreen on maximize. Each child is a ChannelCaller and it would be best to check for NotInEditor before doing anything on these events.

Read the quest-forum post here: quest3d.nl/community